Campaign of the Month: May 2008

Dragonhunter Cronicles

The Prylin Rebellion

The next day, Lord Rheoban, Tacoma, and Kain tagged along with a group of the militia as they searched the local residences for signs of beasts and criminal activity. Meanwhile, Rayn Stormbow headed over to the lumberjack’s lodge to see if he could find the man Vargus had been living with.

The militia’s search was long and very thorough, however they found nothing. The peasants were none too thrilled by the invasive nature of the searches, but they could do nothing about it…yet.

Rayn located Vargus’s friend and attempted to get him to talk. This attempt backfired as the man tried to attack Rayn. When Rayn ran off, the man went to the guards and told them that Rayn had been threatening him. Once Rayn returned to find the man again, the guards tried to arrest Rayn. After a merry chase through the woods, Rayn snuck back into Prylin and disguised himself. Back at the inn, he rejoined Lord Rheoban, Tacoma, and Kain, informing them of what happened.

While Rayn laid low in town, the others headed out to see if they could get anything out of the lumberjack. He wasn’t hard to find and when they talked to him, he lied about the entire incident. Rather than press him further, the party decided to wait and tail him after he left work.

That evening they followed the lumberjack as he went to a bar with several of his buddies. Inside, along with the regular rowdy crowd, they noticed five men sitting quietly in the back. When Lord Rheoban attempted to talk to them they seemed quite uncomfortable and non-talkative. After a short conference with his teammates, the party came up with a plan to get everyone drunk and confront the five suspicious men. After a brief talk inside the bar they agreed to go with the party to see “the boss” about how they were “screwing up the plan”. In the alleyway by the bar, the men turned on the party, confronting them about their supposed allegiances. After much debate about who is working for who, what is going on with “the plan”, and what is going wrong, it became clear that these men did not actually work for Vargus and they really don’t like or trust Lord Rheoban, stating that he is “part of the problem.” Once it became clear that they weren’t working for Vargus, the party allowed them to leave, but Rayn followed them. He watched them split up several times until the man who had been doing most of the talking was alone. Rayn followed him to the back door of a house, but none of the party confronted them further.

The next morning, while the party planned their next move, a man came up to them and warned them to get out of town as soon as possible because bad things were about to happen. These unspecified bad things would put Governor Vincent, Capt. Indorian, the entire party and possibly Magus Jonathan in great danger. The peasants were fed up with the local nobility and were going to start a rebellion because of it.

The party immediately split up and warned everyone about what was going to happen. They all convened at the local guard house, with the exception of Lady Adeline who had joined the militia and was on patrol. When Capt. Indorian was told he didn’t seem particularly surprised and immediately ordered the few soldiers left in the guard house to suit up for battle. As they began to fortify the guard house, Lady Adeline arrived with 3 more Defenders, all of them bloodied. They confirmed that the peasants had attacked and that the militia they had just armed had turned on them. Shortly afterward, the a mob of 80 angry peasants gathered in front of the guard house. Lord Rheoban, with an escort of Defenders, stepped outside and delivered an Epic Speech to try and persuade the mob not to kill them, for there was a greater threat ready to descend upon them and kill them all. Unfortunately, he was not used to giving speeches with arrows aimed at his head and could not contain a few stutters. The mob was unimpressed and responded with cries of “Kill them!” and “Death to the nobles!” Captain Indorian ordered his soldiers to fall back into the guard house and barricade the door. The mob proceeded to lay siege to the guard house.

Trapped within the guard house, they sent Magus Jonathon to find reinforcements, hoping they would arrive soon enough to save them. After a tense day of hiding, the party attempted to create a diversion in the night to give the others a chance of escaping. Luckily, as they fled, Magus Jonathon returned with Lieutenant Daniel, Magus Ellen, and 5 squads of Defenders. After the nest had been found in Old Man Jones’s basement, Captain Indorian had sent a request for reinforcements. They were already on their way when Magus Jonathon found them and marched through the night when they heard of the rebellion.

With the arrival of the reinforcements all that is left is to mop up the last of the rebels and question Indorian about what he might know about the rebellion.

Side Note: The party has identified the vial they found in Vargus’s house as being Crimson Pain, a lethal poison known for use in assassinations.

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Trouble in the Warehouse

With the nest destroyed our heroes sent another message to Grand Magus Alain informing him of the nest, Old Man Jones, and the amulet they found. They also requested payment be sent as they were going to be staying around Prylin for a while.

At Lord Felix’s request, the team decided to stay and investigate a possible crime spree in Prylin. A quick talk with the local bard revealed that there had been a definite increase in crime within the last few weeks. Houses had been robbed, people mugged, merchants harassed, and an ore merchant from out of town murdered. They also spoke with Capt. Indorian and found out about a break in a the guard’s armory. Several weapons and suits of armor had been stolen. The next day they heard an official proclamation announcing the recent attack upon the nest and the formation of a new militia to assist in defending the town from other beasts that may be nearby.

Before investigating the crimes Lord Rheoban, Tacoma, Rayn Stormbow and Kain headed off to the sinkhole to search the deeper passages. They found long winding tunnels going deep into the earth. After several hours of investigation they found no threats, only endless tunnels and caverns. However, their search was not completely without benefit. In one of the tunnels Rayn discovered a vein of ore which Tacoma and Lord Rheoban quickly identified as iron. They returned to Prylin tired, but ready to begin their investigation into the crimes. Questioning the local merchants found them to be terrified of an unidentified person or group. They were obviously the victims of a protection racket.

Through various forms of investigation they found that Johnny the Fence was the only one who would likely be dealing with stolen items. They also got the description of a suspicious fellow, a blond haired, blue eyed man, somewhat tall but thin, who carried a lot of hidden daggers. A visit to Johnny discovered that he did not have stolen armor and weapons and was entirely unwilling to talk further. Our heroes retired for the night, preparing plans to get more information from Johnny.

The next day they decided to pay a visit to Johnny’s warehouse to see what goes on when they aren’t open for business. To aid in the investigation they recruited Magus Jonathon, newly healed from his encounter with the forest monster. With Magus Jonathon flying point they proceeded to the warehouse. They found that Johnny was packing up his merchandise and trying to flee. He was defended by a small group of guards and workers, but after a brief fight they were no match for our heroes. Several of the workers and two of the guards escaped, but Johnny, a sneaky looking guard with a bow, and one of the workers were captured. A quick interrogation yielded a name to go with the description they got earlier and a possible location. According to Johnny, all of the crime in Prylin had been organized by a single man named Vargus who was staying in a house in town.

Leaving Kain behind to keep watch over the prisoners until the guards arrived, Lord Rheoban, Rayn, and Tacoma hurried over to Vargus’s house. Unfortunately, they arrived too late and found the house abandoned. People nearby reported 3 men hurrying out shortly before their arrival. Inside they found more stolen goods, but no armor or weapons. They did find a small unmarked vial of unknown pale yellow liquid which had been forgotten in the basement.

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Nothing but Nest

After a brief rest in Prylin, our valiant heroes set out to solve the next problem, monsters harassing the farmers. After talking with some of the farmers they followed 2 sets of slither tracks to another area of farmland. There they discovered one of the farmers, Old Man Jones, wandering around in his basement muttering about digging. At the back of his basement was a newly made tunnel. After subdue Old Man Jones, our heroes looked inside the tunnel and to their horror found a it covered in slime with a nest worker crawling by. They had found the unthinkable, a nest of beasts in a person’s basement. As Lord Felix killed the worker to bring back as proof, angry hisses arose from the nest and a half dozen slithers rushed out intent on killing them.

Staging a strategic withdrawal, our heroes spread out to warn the nearby farms and alert Captain Indorian. With the intruders retreating, the slithers returned to the nest. Kain, Lord Felix, and Rayn Stormbow stood watch while Tacoma returned with Captain Indorian and his Defenders.

With Captain Indorian and nearly 3 dozen Defenders our heroes charged into the nest. With Kain and Lord Felix leading the charge behind Captain Indorian and Rayn supporting they easily slew the slithers and attacked the monstrous queen. Though the queen was not particularly strong physically, it defended itself with great magical power, setting the cave aflame in an effort to kill the attackers. Lord Felix and Captain Indorian were badly wounded and several of the Defenders died. Yet the queen was slain and they returned victoriously.

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The Search for Jonathon

In the city of Haven, our adventurous heroes were hired by Grand Magus Alain to investigate the disappearance of a mage. Magus Jonathon had disappeared from the city of Prylin leaving 3 mutilated bodies behind him. The Grand Magus also asked that they look into reports of civil unrest while they were in Prylin. He promised them 15 gold pieces for the successful completion of this mission. He even lent them horses to speed their journey to Prylin.

Riding fast through the country side the party arrived in Prylin on the third day. They quickly noticed that patches of the crops around Prylin were dying or dead. The farmers told them that no one knew why the crops were dying and to make matters worse, something was killing their livestock at night. An investigation of the farm led them to one conclusion, whatever was killing the animals was probably one or more Slithers, snake-monsters of the Scourge.

Inside Prylin they talked with the beleaguered Governor Vincent Arith. Eager for help, Lord Vincent said he would do anything he could to help fix the problems, yet he seemed to have no idea what to do. They also encountered the tomboyish Lady Adeline Arith. With little aid from the Governor, they headed over to talk with Captain Indorian, commander of the local guards and Defenders. Captain Indorian gave them the details of Jonathon’s disappearance and mission. He also had a couple of guards show them to Jonathon’s house.

Inside the house they found Jonathon’s journal which revealed that he was being pursued by some unseen monster. With this information they headed out for the sinkhole to find Jonathon. Inside the cave they found the mage, badly wounded, but conscious. After some healing he told them about the monster that was hunting him, a humanoid hunter with claws and skin that blended into the background. Our heroes rested in the cave with Jonathon for the night and came up with a complex plan to lure out and kill the monster. It involved ropes, horses, sharpened grappling hooks, and Jonathon as bait, much to his discomfort. In the morning they enacted their plan with great success. The monster attacked, badly wounding Jonathon, but giving the others a chance to hook the monster with the grappling hooks. They then had the horses (which the grappling hooks were tied to) run in opposite directions. The resulting dismemberment left bloody smears across the forest.

Returning triumphantly to Prylin the heroes must now deal with the other issues facing the town, crime, blighted crops, and potential beast attacks.

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The Beginning

Our story begins in Haven, capitol city and home to the royal family. Built high in the mountains, Haven was originally a fortress with deep warrens providing a safe place for refugees. Now it is a beautiful city both above and below ground.

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Under Construction

I’m currently working on putting everything for the campaign together. I have a basic plot-line in mind but not on paper. I need to write up NPCs and prepare my rules modifications. The fluff is ready and published at my Yahoo Group.

I am currently running character creation through email.

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